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Text File  |  1995-01-08  |  7KB  |  114 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BULLETS                       1.16                                       1 
  8. SHELLS                        4.08                                       7 
  9. BARREL                       32.77                                       10 
  10. POTION                        9.90                                      ;17 ;This item is inocuous 
  11. PLASMA                        1.16                                       1 
  12. RADSUIT                       5.24                                       2 
  13. ROCKET                        0.29                                       1 
  14. MEDIKIT                       4.66                                       4 
  15. HELMET                        5.82                                      ;10 ;This item is inocuous 
  16. CLIP                          1.75                                       6 
  17. SHELLBOX                      1.75                                       3 
  18. IMP                          21.84         MEDIUM_AND_HARD               4 
  19. IMP                          16.38                                       3 
  20. DEMON                       100.45                                       8 
  21. SERGEANT                      5.46         MEDIUM_AND_HARD               1 
  22. TROOPER                      63.89         MEDIUM_AND_HARD              ;13 ;This item is inocuous
  23. IMP                          43.69         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  24. IMP                          54.61         DEAF/AMBUSH                   10 
  25. BACKPACK                      1.16                                       1 
  26. BARMOR                        1.75                                       1 
  27. CELLPACK                      2.33                                       2 
  28. IMP                          10.92         HARD_ONLY                     2 
  29. DEMON                        62.78         MEDIUM_AND_HARD               5 
  30. CELLPACK                      2.33         EASY_AND_MEDIUM               2 
  31. GARMOR                        1.75                                       1 
  32. CACODEMON                    40.76         HARD_ONLY                     2 
  33. STIMPAK                       3.49                                       6 
  34. INVISO                        2.33                                       2 
  35. ROCKETS                       1.75                                       1 
  36. SHELLS                        1.16         EASY_AND_MEDIUM               2 
  37. CACODEMON                    40.76         MEDIUM_AND_HARD               2 
  38. BLUEBALL                      1.16                                       1 
  39. TROOPER                       9.83                                      ;2 ;This item is inocuous 
  40. DEMON                        12.56         DEAF/AMBUSH                   1 
  41. IMP                          10.92         MEDIUM_ONLY                   2 
  42. IMP                           5.46         DEAF/AMBUSHMEDIUM_ONLY        1 
  43. BARON                        13.10         HARD_ONLY                     1L 
  44. FLYSKULL                     42.60         HARD_ONLY                     13 
  45. STIMPAK                       2.33         EASY_AND_MEDIUM               4 
  46. SHOTGUN                       1.16                                       1 
  47. FLYSKULL                      3.28         DEAF/AMBUSHHARD_ONLY          1 
  48. CACODEMON                    20.38         DEAF/AMBUSHHARD_ONLY          1 
  49. DEMON                        12.56         DEAF/AMBUSHHARD_ONLY          1 
  50. ROCKET                        0.29         MEDIUM_ONLY                   1 
  51. IMP                          10.92         EASY_ONLY                     2 
  52. TROOPER                       9.83         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  53. DEMON                        25.11         HARD_ONLY                     2 
  54. TROOPER                       4.91         DEAF/AMBUSH                  ;1 ;This item is inocuous 
  55. BONES2                       49.14                                       5 
  56. POOLOFBLOOD                   0.69                                       5 
  57. DEADPLAYER                    0.37                                       2 
  58. BONES1                        0.28                                       2 
  59. SHELLS                        1.16         MEDIUM_AND_HARD               2 
  60. BERSERK                       1.16         MEDIUM_AND_HARD               1 
  61. CHAINGUN                      1.75                                       1 
  62. SPECTRE                      25.11         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  63. CACODEMON                    20.38                                       1 
  64. ;                                            
  65. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  66. ;                                            
  67. ; At run-time this value is used to adjust the
  68. ; Max#of variable based on the population of
  69. ; the level being modified.  Using the strict 
  70. ; standard requires that one or more of the   
  71. ; items in the list above not have a specified
  72. ; maximum number of objects.                  
  73. ;                                              
  74. PER    196   ;Strict standard for exact placement 
  75. ;PER    166   ;Lowered Standard for easy placement
  76. ;                                            
  77. ; Deleting any of the PRESERVE lines will mean that
  78. ; the objects will not be taken from the original  
  79. ; level.  You will have to supply your own above. 
  80. ;                                            
  81. PRESERVE    PILLARS                          
  82. PRESERVE    LAMPS                            
  83. ;                                            
  84. ; THRESHOLD determines what a MEGA-GOODIE is.  
  85. ; MEGA-GOODIES are used to make the level fair 
  86. ; if the generator places a lot of enemies in  
  87. ; the level.                                   
  88. ;                                              
  89. THRESHOLD    75                                  
  90. ;                                              
  91. ; I.Q. Determines how intelligently the program  
  92. ; places objects in the effort to defeat you.   
  93. ; 250 is the default if it is not specified here. 
  94. ;                                              
  95. I.Q.    250                                 
  96. ;                                              
  97. ; EVEN sets the point at which the program must begin 
  98. ; placing MEGA-GOODIES into the level, on the   
  99. ; basis of the hardest difficulty rating.          
  100. ; The MEGA-GOODIES give you a fighting chance,  
  101. ; setting the value lower or <500 will increase the number
  102. ; of MEGA-GOODIES available to you in a the level. 
  103. EVEN    500                                 
  104. ;                                              
  105. ; If SPREAD is not set to a low value then
  106. ; a given sector may accumulate too many objects 
  107. ; this often makes the level impossible to finish
  108. ; or just ugly-looking.  Setting the value too low
  109. ; could make it difficult to place objects within
  110. ; a given wad file.
  111. ;                  
  112. SPREAD    15                                  
  113. ;                                              
  114.